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Dreadgence

Sortie PC : 16 novembre 2026 — dans 35 jours

Dreadgence sort sur PC le 16 novembre 2026. Dès sa sortie, PcMasterRace GAMING comparera son prix en temps réel sur Steam, GOG, Green Man Gaming, Gamivo, G2A et Kinguin pour trouver la meilleure offre.

Plateformes annoncées : PC

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Le comparateur de prix s'active à la sortie

Dès la première minute de commercialisation, cette page affichera les prix de Dreadgence sur Steam, GOG, Green Man Gaming, Gamivo, G2A et Kinguin, actualisés 3 fois par jour. Revenez le 16 novembre 2026 pour payer votre jeu au meilleur prix dès le jour J.

À propos de Dreadgence

Dreadgence

You do not fight. You prepare.

Dreadgence is a deterministic horror autobattler about building a roster that can survive battles you cannot control.

Choose your Pacts. Equip their Rites and Relics. Decide what each monster brings to the composition. Then press Deploy.

Once the battle begins, your units fight entirely on their own. There is no clicking abilities, steering characters, changing targets, or making last-second saves. Your Pacts and the creatures of the wound follow their predefined behaviors until one side wins.

Your decisions happen before the fight.

BUILD → DEPLOY → WATCH → ADAPT

A run is a pure function of your preparation. The same setup facing the same Reading produces the same result. If your monsters die, the answer isn't faster reflexes. Study what happened, change the composition, and deploy again.

Winning is being right in advance.

The Atlas is not a map. It is an autopsy.

Every level is a wound in the body of a dead god, and none of them have closed.

You are the Blank Leaf: a single page cut out of the Atlas and given a body. The wounds remember every creature that ever died inside them.

They do not remember you.

That absence is the only weapon you have.

Steal the dead. Make an argument.

Pacts: Every monster is an extinct life agreeing to be remembered in your margin. Take its Last Name at the instant of its defeat. Deepening a Pact recovers more of its true history until the complete name rewrites how it behaves.

Rites: Repeatable sentences torn out of a wound. Attach two to a Pact to fundamentally alter its role in your composition.

Relics: Physical evidence that contradicts the Atlas's official account. Rank them up to awaken the clauses sleeping inside.

Readings: Deterministic battles against a fixed past. Build a composition capable of answering what the wound sends against you.

Every wound is a puzzle with a real answer.

A wound is not conquered by simply fielding the strongest roster. It is conquered by building a composition tailored to what that encounter does.

Experience twenty-four wounds, each with its own horror and mechanical problem: salt that preserves extinction as liturgy; a chapel that drowns without water; a garden functioning as a single sleeping circulatory system.

Conquer three increasingly difficult Readings per wound, with a guaranteed Certain Rite waiting when a wound refuses to open.

Armies, watched.

Large groups of allied Pacts and hostile creatures fight simultaneously under their own behaviors.

Your units choose targets, move, attack, trigger their Rites, take damage, and die without your intervention. Enemy units obey the same fundamental combat rules.

Face creatures that flee in blind panic, enemies that split when killed, strange compositions built around mutual support, and bosses that heal more than they hurt.

The entire battle is a performance created by the decisions you made before pressing Deploy.

We prioritize legibility over cleverness: if you cannot understand why something happened, the system has failed to explain itself.

Built to be left running.

Automation: Once you have solved a Reading, hand repetitive work back to the game and let it automatically clear, purchase, and redeploy.

Offline Progression: The wounds keep bleeding while you're away and greet you with a Welcome Back reckoning when you return.

Automation does not replace the autobattler—you first have to build a composition capable of winning.

The long mystery is personal.

Someone removed the Blank Leaf on purpose.

Each wound keeps a phrase from the excision. Close all 72 Readings and the record finally admits what it was built to hide:

You were...

You were its...

Read the blood. Close the wound.

Configuration requise

Minimale

  • Système d'exploitation et processeur 64 bits nécessaires
  • Système d'exploitation : Windows 10 64-bit
  • Processeur : Intel Core i3-6100 / AMD FX-8350
  • Mémoire vive : 4 GB de mémoire
  • Graphiques : DirectX 11 compatible GPU with 1 GB VRAM
  • DirectX : Version 11
  • Espace disque : 1 GB d'espace disque disponible
  • Carte son : DirectX-compatible

Recommandée

Recommandée :
  • Système d'exploitation et processeur 64 bits nécessaires

Questions fréquentes

Quand sort Dreadgence sur PC ?

Dreadgence sort sur PC le 16 novembre 2026. Il reste 35 jours avant sa sortie. Cette date provient de la base IGDB et se met à jour automatiquement si l'éditeur la modifie.

Quel sera le prix de Dreadgence sur PC ?

Le prix de Dreadgence sera affiché ici dès la première minute de sa commercialisation : PcMasterRace GAMING compare automatiquement les offres de Steam, GOG, Green Man Gaming, Gamivo, G2A et Kinguin, mises à jour 3 fois par jour.

Quel genre de jeu est Dreadgence ?

Dreadgence est un jeu réflexion, RPG, simulation, stratégie, indépendant prévu sur PC (plateformes annoncées : PC).