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Spell Unbound - upcoming PC game cover
Coming soon

Spell Unbound

PC release: November 1, 2026 — in 51 days

Spell Unbound releases on PC on November 1, 2026. As soon as it launches, PcMasterRace GAMING will compare its price in real time across Steam, GOG, Green Man Gaming, Gamivo, G2A and Kinguin to find the best deal.

Announced platforms: PC

The price comparison goes live at launch

From the very first minute on sale, this page will show Spell Unbound's prices across Steam, GOG, Green Man Gaming, Gamivo, G2A and Kinguin, refreshed 3× a day. Come back on November 1, 2026 to grab it at the best price on day one.

About Spell Unbound



The Grand Library is no more. Fire has engulfed the only place you have ever known. The Great Flame marches ever on, consuming what was once your home, the people you knew, the friends you had, and the world that surrounded them. Few survived, and those who did have made a community of one another in the last bastion upon these scorched lands: a structure that even the world's oldest scribe, your own father, has no record of.

The Megalith.

The Megalith stands tall, stretching well above the highest mountains, piercing the clouds.
The Megalith roots itself deeper than any tree could reach or any ocean could sink.
The Megalith speaks to all who survived the Great Flame's hunger, asking that they take refuge within its walls.

Out of dozens of families, yours survived. Out of thousands of spells, one survived. All that is left to do is descend into what lies below, bind and capture any monster that crosses your path, and collect the first of three orbs, in hope that you can bring back the world everybody once knew.

Each orb breathes new life into the Sigil-Font, and into the Megalith.



In Spell Unbound you traverse an ever-changing dungeon, using your mouse to draw circles around the monsters that inhabit it so that you may bind and capture them. That loop is your one and only means of attack. Worry not, for it is a versatile one. Keep your loops small, giving your foes little wiggle room, and a tight loop will slow them. And if your hand is steady enough to close a precise circle, you may just be rewarded with a strike as precise as the line that earned it. Be careful, though: your line can only take so much strain before it snaps, and you will not draw again until you recover.

As you progress, make sure to avoid the traps, the projectiles and the enemies themselves, for your hand can only take so much before you are sent back to the beginning.





Once you descend, you choose your own path down a branching map, walked one room at a time: a small pack, an elite with its escort, a treasure with its guards, a trap-dense gauntlet, or even a merchant known as Quillgut, who deals sigils out of a dead scribe's ledger. You never know who or what is hiding in a room until you enter it.

Every floor holds the chance of an item that will shape the way you play, leaving you ever stronger for the boss who lies at the end of each act. Whether you die along the way or conquer the depths, your run will end. The hub, however, carries on. Use the resources you find to strengthen yourself, buy items before your next attempt, or expand the Megalith's rooms and capabilities.



The Peddler greets you on your first arrival, and on your return from every attempt. His wares will help you prepare for the next foray beyond the safety of these walls. Who knows, once you rescue a few allies, he may be willing to build them rooms of their own, so that they too can help you on your run. It all depends on how much coin you carry, and how much favor you curry.



Visit Sable in the Arcanum and peruse his selection of spells thought lost to this world. Temporary though they are, they may still prove useful.



Check in with Iris, the Limner. She is more than willing to give your lines a flourish that matches your skill as a scribe.



Stop by the garden and spend some time with Hollis. He is more than happy to house the creatures you captured along your journey, letting you harness a small fraction of the power they once unleashed on you.



Bring the true fruits of your labor, Shards, to Gimlet. He will gladly forge items for you. Choose carefully, though: you can only carry so many at a time.

Demo

  • 3 acts spanning 21 floors, each ending in a boss that stands between you and the next.
  • 36 monsters to capture and catalog.
  • 12 scribes, 95 items, 9 spells, and plenty of ways to customize your line.
  • Challenge yourself with 5 Torments of increasing difficulty.

Full Release

  • 5 acts spanning 35 floors, each ending in a boss that stands between you and the next. Keep in mind, The Descent is only the beginning.
  • 150+ monsters to capture and catalog.
  • Plenty of scribes, items, spells and ways to customize your line.
  • Challenge yourself with 5 Torments of increasing difficulty.
  • More of everything.

Descend, bind, and reclaim a world lost to the Great Flame.

System requirements

Minimum

  • Système : Windows 10 (64-bit)
  • Processeur : 2.0 GHz dual-core, 64-bit
  • Mémoire RAM : 4 GB RAM
  • Carte graphique : NVIDIA GTX 750 Ti / AMD Radeon HD 7850
  • DirectX : Version 11
  • Stockage : 500 MB available space

Recommended

  • Système : Windows 11 (64-bit)
  • Processeur : 3.0 GHz quad-core, 64-bit
  • Mémoire RAM : 8 GB RAM
  • Carte graphique : NVIDIA GTX 1050 / AMD Radeon RX 560 (2 GB)
  • DirectX : Version 11
  • Stockage : 500 MB available space

Frequently asked questions

When is Spell Unbound coming out on PC?

Spell Unbound releases on PC on November 1, 2026. 51 days left before launch. This date comes from the IGDB database and updates automatically if the publisher changes it.

How much will Spell Unbound cost on PC?

Spell Unbound's price will appear here from the first minute it goes on sale: PcMasterRace GAMING automatically compares offers from Steam, GOG, Green Man Gaming, Gamivo, G2A and Kinguin, updated 3 times a day.

What kind of game is Spell Unbound?

Spell Unbound is role-playing (RPG), adventure, indie, arcade coming to PC (announced platforms: PC).