Accueil›Sorties attendues›Prideblood: Born of Claws
Prideblood: Born of Claws - jaquette du jeu PC à venir
À venir

Prideblood: Born of Claws

Sortie PC : 28 octobre 2026 — dans 6 jours

Prideblood: Born of Claws sort sur PC le 28 octobre 2026. Dès sa sortie, PcMasterRace GAMING comparera son prix en temps réel sur Steam, GOG, Green Man Gaming, Gamivo, G2A et Kinguin pour trouver la meilleure offre.

Plateformes annoncées : PC

⏳

Le comparateur de prix s'active à la sortie

Dès la première minute de commercialisation, cette page affichera les prix de Prideblood: Born of Claws sur Steam, GOG, Green Man Gaming, Gamivo, G2A et Kinguin, actualisés 3 fois par jour. Revenez le 28 octobre 2026 pour payer votre jeu au meilleur prix dès le jour J.

Ce qu'il faut savoir sur Prideblood: Born of Claws

  • 63 autres jeux « Role-playing (RPG) » que nous suivons sortent aussi sur PC au T4 2026.
  • Dans notre comparateur, les jeux « Role-playing (RPG) » ont un prix de base médian de 29,99 € (275 jeux suivis) : un bon repère avant la sortie.
  • Configuration minimale annoncée sur Steam : processeur Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent, carte graphique Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU, 4 GB de mémoire de RAM, 1 GB d'espace disque disponible.

À propos de Prideblood: Born of Claws

Real-world horse racing, swapped for monster battles in a fantasy world


The annual calendar, classes, five-generation pedigrees, breeding after retirement — that part stays exactly as racing does.
So there is little to learn from scratch. Raise them, fight them, and climb to the top of 2,000 rivals.

The terms and rules are all in the World Glossary, written to be read.
You never have to read it. What you need is on screen.


How a year plays


A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue.
The calendar holds 576 battles a year — 72 graded and 504 condition battles.

Prize money goes into your facility. There are 17 facilities. Upgrade one and every monster raised there benefits.

Retired monsters move into breeding and carry the line forward.

The battles are worth watching


Campaign battles come in two formats: one-on-one tournaments, and battle royales where
up to eight monsters are dropped onto the same field at once and whittle each other down.
They move on their own judgement, take position, and fire off skills. During a battle, you have no input at all.

Four-way affinity — Technique beats Power beats Speed beats Intelligence beats Technique — and eight build archetypes.
Terrain, weather and lunar phase shift the maths underneath, so the same opponent can give a different result next week.

Every battle you watch is recorded, and you can go back to it.
Open a monster's stats after a battle and you can see exactly what it was doing.

What a monster is worth only shows when you raise it


Current stats are shown as numbers, almost all of them.
What is never shown: potential, growth curve, and the ceiling. The numbers on screen are not the answer.

You fight with the monster's own stats and the orders you gave beforehand — not with reflexes or execution.

Monsters you own get stronger on their own, but they get stronger still if you build the training yourself.

51 years of history are already there


Before the game begins, this world was actually simulated for 51 years.
All 3,500 monsters carry a real pedigree — born, raced and bred across those 51 years.

From year 52 on, the world is yours.
Ramvald, Harraq, Verdara and Lanhai — four continents, 99 rival owners. Some 400 monsters share your own's birth year.
They grow, compete, retire and breed without waiting for your input.

Breeding — read the match, pair them, and hope for what is born


Every pedigree falls into one of five Bloodline Types, A through E, and the offspring inherits its sire's type outright.
The moment you pick a sire on the pairing screen, the game tells you which match you are looking at.

A Nick means the parents matched well. A Double Nick means the match runs back to the grandparents — stack the effects and the bonus grows with them.
A Reverse Nick means it was born carrying a clash instead.
Bonuses and penalties are real numbers on every stat, but you do not get the answer until it is born.

Where a monster you raised ends up — and owners in the real world


Win three G1s. Win any division of the Grand Tournament, held every two years. Or lead the year in wins.
Do one of those three and the monster enters the Hall of Fame permanently.

Retired monsters go to stud. Produce a Hall of Fame offspring and the sire is promoted to Legend.
A monster that never quite won can still make its name as a father.

You can upload up to five of the monsters you raised to the Steam Workshop.
Download another owner's monster and you can fight it with your own in the Owners Cup.
Through your monsters, you are in indirect contact with owners all over the world.

Build a team of your raised monsters for 2v2, 3v3, or 4v4 battles.
The full game’s Owners Cup offers team battles alongside duels, battle royales, and tournaments. Combine stats and skills as you arrange teams A and B, then watch every monster act on its own. Follow each team’s survivors and HP alongside individual monster details, and review the results and replays. This is an offline mode using your own monsters and monsters you have downloaded.

Try the demo before you buy


  • There is no input during an auto-battle. Monsters move on their own and settle it themselves.
  • There is no hands-off training mode. Monsters you own get stronger on their own, but raising them yourself works better.
  • You cannot set a rotation in advance and have it enter automatically. The calendar is laid out with rotations in mind, but you enter one battle at a time, in that week.

The demo is free and runs a full in-game year, all 48 weeks.
Try the core training and auto-battle loop in the demo. Breeding, auctions, and the Owners Cup are features of the full game. You can download it free from this page.

Configuration requise

Minimale

  • Système d'exploitation et processeur 64 bits nécessaires
  • Système d'exploitation : Windows 10 64-bit
  • Processeur : Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
  • Mémoire vive : 4 GB de mémoire
  • Graphiques : Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU
  • DirectX : Version 11
  • Espace disque : 1 GB d'espace disque disponible
  • Notes supplémentaires : .NET 8.0 Desktop Runtime required

Recommandée

Recommandée :
  • Système d'exploitation et processeur 64 bits nécessaires
  • Système d'exploitation : Windows 11 64-bit
  • Processeur : Intel Core i5-8400 / AMD Ryzen 5 2600 or better
  • Mémoire vive : 8 GB de mémoire
  • Graphiques : Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560 or better
  • DirectX : Version 11
  • Espace disque : 1 GB d'espace disque disponible
  • Notes supplémentaires : .NET 8.0 Desktop Runtime / 1920x1080 display recommended

Questions fréquentes

Quand sort Prideblood: Born of Claws sur PC ?

Prideblood: Born of Claws sort sur PC le 28 octobre 2026. Il reste 6 jours avant sa sortie. Cette date provient de la base IGDB et se met à jour automatiquement si l'éditeur la modifie.

Quel sera le prix de Prideblood: Born of Claws sur PC ?

Le prix de Prideblood: Born of Claws sera affiché ici dès la première minute de sa commercialisation : PcMasterRace GAMING compare automatiquement les offres de Steam, GOG, Green Man Gaming, Gamivo, G2A et Kinguin, mises à jour 3 fois par jour.

Quelle configuration faut-il pour jouer à Prideblood: Born of Claws ?

Configuration minimale annoncée sur Steam : processeur Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent, carte graphique Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU, mémoire 4 GB de mémoire, stockage 1 GB d'espace disque disponible. Les configurations minimale et recommandée complètes sont détaillées sur cette page.

Qui développe Prideblood: Born of Claws ?

Prideblood: Born of Claws est développé par Studio JKMR.

Quel genre de jeu est Prideblood: Born of Claws ?

Prideblood: Born of Claws est un jeu RPG, simulation, stratégie, indépendant prévu sur PC (plateformes annoncées : PC).